BJ's VIC-20 Software: 1982-1984: Games.

[Compiler] [Sorcery Role-Playing Game] [Arcade Games] [Adventure Games] [Download]
To run this software on a modern PC you'll need a VIC-20 Emulator.
[VIC-20] [Geek Site] [Home] Sponsored by Kestrel Defence.

Arcade.

UFO Escapers. 1982.

[Screenshot]

Description: Aliens are returning to the UFO's after a night of probing and abducting cattle. To the left of the screen are five UFOs. The aliens appear from the right and head towards them. At the bottom is Farmer Jones' turret. Shoot the aliens to stop them reaching their ships. When five UFOs have been occupied or all three of your turrets are destroyed the game ends.

Gameplay: Not an easy game! The aliens don't let up. The sound was particularly cool and I was never able to work out exactly how I did it to recreate it for subsequent games.

Comments: This game is approximately 3Kb. It was hand assembled and was typed in byte by byte. Debugging was difficult, requiring that I either patch the executable or when the patch was too large jump to a patch added to the end of the program. The program makes little use of colour because I was using a B&W monitor and didn't occur to me until I'd written a large portion of the code.

Author: Brendan Jones
Requires: Unexpanded VIC-20.
Written in: Machine Language.
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.

VIC Invaders. 1982.

[Screenshot]

Description: I'm critical of today's game companies for constantly writing the same games. But in 1982 I didn't know any better either; VIC Invaders is a shameless clone of Space Invaders.

Gameplay: It plays a lot like the original.

Comments: Memory was a real worry here; The invaders aren't represented by an array. They only exist as characters on the screen. In each game cycle the characters are shifted horizontally and when they reach a boundary down and reverse. Like all my VIC machine code games I ended up having to slow it down to make it playable; First run the invaders had landed before my finger was off the return key! In hindsight with only a bit more work I could have made the movement much smoother and added barriers that you could shoot a small tunnel through. Still, not bad for 3Kb!

Author: Brendan Jones
Requires: Unexpanded VIC-20.
Written in: Machine Language.
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.

Qerbs. 1983.

[Screenshot]

Description: Qerbs (cute black creatures) pull away the blocks of your blockcade to steal your gold. Stop them! The gold is supposed to fund an <insert demographic> class tax cut! :-)

Gameplay: The game is missing something. Maybe the Qerbs are too cute? Maybe it's too easy to avoid their return fire by ducking back to the middle? Maybe because you know it's practically impossible to defend both sides at once, and thus unwinnable? The rate of fire is too fast too. Play this one on a fast emulator (PCVIC) and you'll at least get a few good rounds. This is a second generation clone; I'm not sure what the original even was!

Comments: It's about 3.5Kb. By 1983 I'd started University, writing an assembler and pseudo-pascal compiler. I wrote Qerbs merely to test the assembler. This was much faster than hand assembling!

Author: Brendan Jones
Requires: Unexpanded VIC-20.
Written in: Assembler.
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.

Adventures.

House of Demons. 1983-1984.
Adventure #7

[Screenshot]

Description: Wandering through the woods you come across a small seaside town, apparently deserted. Where is everyone? What happened to the townsfolk? Why has the town's priest gone mad? Warning: Horror Themes.

Gameplay: A damned fine adventure. This is a difficult adventure to solve, but I'd hardly call it impossible. Explore the environment using one or two word sentences; eg. "get inventory", "look", "search", etc. If you really get stuck e-mail me for a hint (if I can remember! ;-) The only real flaw is that at one point you'll have to type "wait" for about fifteen turns. I was trying to establish a dramatic effect, but in hindsight one "wait" should have sufficed!

Comments: This was my last and largest text adventure. It was produced with my "Adventure Compiler." The compiler prepared the adventure from a specification for use with a machine language library. The library was very fast, handling most of the adventure management. All the programmer need do was specify the behaviour of objects in BASIC. It was a shame that text adventures became extinct, superceded by bloatware adventures that keep stopping to shovel animated cut scenes down your throat. It's less of a shame that this genre of bloatware became extinct too. "House of Demons" implemented a clever copy protection scheme I found myself having to uncrack 14 years later (without notes!) If you're not using the PCVIC or V20 snapshot you'll need to read README.TXT to find how to start the game.

Author: Brendan Jones
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC, Machine Language.
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.

Spyflight. 1983.
Adventure #6

Description: Your mission is to fly a U2 spy plane to photograph nuclear missiles being deployed from a military installation outside of Moscow. Over your target things go horribly wrong. Warning: Some Violence.
Gameplay: Another fine adventure.
Comments: Written in BASIC. It does contain some spelling errors which I haven't bothered fixing up. (I'd probably break something anyway.)
Author: Brendan Jones
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC.
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.
Viceman. 1982.
Adventure #5

Description: A ghetto is in the grip of a dealer pushing the evil weed. It's time to clean this town up! Warning: Mature Themes. Not suitable for children.
Gameplay: Another fine adventure. I'd just seen "The French Connection". It was renamed in the 1998 release to be politically correct.
Comments: Written in BASIC. Some typos.
Author: Brendan Jones
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.
Rocky Island. 1982.
Adventure #3

Description: You're stranded on a Pacific island. Climb the hill and light a singal fire.
Gameplay: A few puzzles; short and fairly easy.
Comments: Nothing special. My later attempts were much better: Play Adventures #5, #6 and #7 first. I've no idea what happened to #4.
Author: Brendan Jones
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.
Carnage of Karn. 1983.
Adventure #2

Description: A short adventure in a space craft.
Gameplay: Fairly easy.
Comments: My first attempt at a "Scott Adams" style adventure. Ok, but you'll find my later attempts much better. Adventure #1 was "Marsh Castle", which I've been unable to restore.
Author: Brendan Jones
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.
Werewolf. 1983.
Nigel #2

Description: You'll never guess! :-)
Gameplay: Fairly Easy.
Comments: N/A
Author: Nigel Dunk
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.
Death Ship. 1983.
Nigel #1

Description: You wake up on a ship to find it deserted.
Gameplay: Fairly Easy.
Comments: N/A.
Author: Nigel Dunk
Requires: VIC-20 with 16Kb exansion memory.
Written in: BASIC
Download: Click here to download BJ's VIC-20 Arcade and Adventure Pack.

Download.

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This VIC-20 software may be freely used and redistributed subject to the licence terms.
To run this software on a modern PC you'll need a VIC-20 Emulator.
[VIC-20] [Geek Site] [Home] Sponsored by Kestrel Defence.


© Brendan Jones, 1984, 1998. All Rights Reserved.
Werewolf and Death Ship © Nigel Dunk, 1984. All Rights Reserved.